Which paladin seal for pvp




















Create one in the Game Account Creation page if you don't have any game accounts, or link one in the Account Manager if you already have one. You won't be able to post in the forums until you have a linked game account! Post by Intervention » Sun Jul 10, am.

Post by Roel » Sun Jul 10, am. Post by green » Sun Jul 10, pm. Post by Cyrius » Sun Jul 10, pm. Post by Tauren » Tue Aug 09, am. Post by Bluebell » Tue Aug 09, pm. Post by - » Wed Aug 10, pm. Post by Tauren » Thu Sep 15, am. Post by Intervention » Sun Sep 18, pm.

Post by Locus » Mon Oct 03, pm. Post by - » Tue Oct 04, pm. Post by Intervention » Wed Oct 05, pm. The Prot paladin PvP gear is spell damage and Crit which is what you want. I know prot was a death machine in wotlk but i played alot of tbc but was alot younger and less knowledgable. Also is it more worth dropping avengers shield for sanctity aura in ret like shockadin, or does AS deal better efficiency with spell damage. Righteousness scales very well and, with reckoning, you can double swing for an easy 1 to 2k damage overall depending on if you have a lot of spell damage, avenging wrath and judgment of crusader up.

You'll finally get a short-cooldown attack at 50 with Crusader Strike , and another at 60 with Divine Storm. After level 20, you can kill mobs pretty easily by using Consecration and Seal of Command 's cleave ability. Don't bother using Consecration on single mobs until you get Judgements of the Wise , since it's a big mana hog. When fighting, always remember to keep your Aura, Blessings and Seal up all the time!

You have a lot of options when things get dicey. Lay on Hands is a full heal on a moderate timer. If these are all on cooldown, put on Concentration Aura and try to get Holy Light off before you die. Hammer of Justice , Turn Evil and Repentance can all help incapacitate a particularly tough foe. Glyph of Seal of Command is great to reduce downtime at lower levels, though between 40 and 45 you'll get Judgements of the Wise , giving you nigh-infinite mana and making the glyph unnecessary.

The minor glyphs worth using are Glyph of Blessing of Might , a nice time saver, and Glyph of Sense Undead , the only minor glyph that increases damage. As a Retribution Paladin there are several stats that are important to your dps. Spell damage no longer plays a major part in a Retribution Paladin's damage since patch 2. Since patch 3. There is one basic stat for Holy Paladins dps: Spell Power. DPS Holy Paladins, or shockadins not recommended for leveling also benefit from critical strike rating and intellect.

Spell damage coefficients and ability crit types are listed here. All paladins benefit from spell power; however, only Holy Paladins should wear gear specifically with spell power on it. Protection and Retribution both possess talents deep in each respective tree to obtain a significant amount of spell power through a percentage of a baseline stat - Attack Power and as a result, Strength for Retribution, Strength for Protection.

These seals combined with a two handed weapon yield the highest DPS. Typically, a weapon with higher melee damage is preferred in weapons with near-identical weapon dps. Protection utilizes one handed weapons with Seal of Corruption or Seal of Vengeance while tanking, only using Seal of Righteousness if they are Seal Twisting in order to push out a bit extra threat.

If solo'ing or dps'ing as Protection, the paladin most often should use Retribution gear while continuing to wield a one-hander and a shield, as Hammer of the Righteous does not work with a two-hander and you cannot use Shield of Righteousness without a shield. Attack speed of the weapon does not affect the overall damage as most damage caused will be caused by using Holy Shock offensively, as well as Judgements and Consecration.

In addition, the holy damage of Seal of Righteousness for each swing is inversely proportional to the attack speed. Partying Instancing. Tank Healer Damage dealer. Crowd control Main assist Puller Rezzer Scout.

As a hybrid class you can have three roles in a party: dps, tank, or healer. Which one you play at any given time will depend on your talent spec, the gear you bring with you, and the composition of the rest of the party. Make sure you and others are aware of your role from the outset to avoid problems later. See Paladin instance grouping guide for further tips. For details of different roles of paladins in group, please refer to Paladins as healers , Paladins as tanks , and Paladins as DPS.

Always make sure you activate an aura appropriate to your situation. Change as the situation calls for because it's instant and costs no mana.



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